Template
chore: 初始化脚手架 — sunny_mochi 企业级 Flutter 模板
Core 基础设施:Flavor 三包体系、Drift+SQLCipher 加密数据库 7 拦截器 Dio 网络栈、CrashReporter 崩溃日志、Sealed Failure 错误体系 5 色板主题系统、Auth 认证骨架(Clean Architecture)、Dev Panel、Mock Adapter 通过验证:flutter analyze(0 errors)、flutter test(全绿)、staging APK 74.8MB
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import java.util.Properties
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plugins {
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id("com.android.application")
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id("kotlin-android")
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// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
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id("dev.flutter.flutter-gradle-plugin")
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}
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// 签名配置(android/key.properties 存在时启用;本地开发可不创建,CI/CD 必须提供)
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val keystorePropertiesFile = rootProject.file("key.properties")
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val keystoreProperties = Properties().also { props ->
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if (keystorePropertiesFile.exists()) {
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props.load(keystorePropertiesFile.inputStream())
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}
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}
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android {
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namespace = "com.example.sunny_mochi"
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// v1.2 锁定(详见 docs/flutter-architecture-design.md §十一.6):
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// compileSdk = 36(编译期 API;插件生态已要求 36+)
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// minSdk = 24(Android 7,OMA 安全推荐 + 主流国内 App 基线)
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// targetSdk = 35(Google Play 2026 强制要求;运行时声明目标)
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compileSdk = 36
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ndkVersion = flutter.ndkVersion
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_17
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targetCompatibility = JavaVersion.VERSION_17
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}
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kotlinOptions {
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jvmTarget = JavaVersion.VERSION_17.toString()
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}
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defaultConfig {
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applicationId = "com.example.sunny_mochi"
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minSdk = 24
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targetSdk = 35
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versionCode = flutter.versionCode
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versionName = flutter.versionName
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}
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// ── Flavor 三包共存(dev / staging / prod)────────────────────────────
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// 注意:Android Kotlin DSL 中 "test" 是保留字,测试环境 flavor 命名为 staging
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flavorDimensions += "environment"
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productFlavors {
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create("dev") {
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dimension = "environment"
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applicationIdSuffix = ".dev"
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versionNameSuffix = "-dev"
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resValue("string", "app_name", "MyApp(开发版)")
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}
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create("staging") {
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dimension = "environment"
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applicationIdSuffix = ".staging"
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versionNameSuffix = "-staging"
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resValue("string", "app_name", "MyApp(测试版)")
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}
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create("prod") {
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dimension = "environment"
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// 正式包无后缀,applicationId 与 namespace 保持一致
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resValue("string", "app_name", "MyApp")
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}
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}
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// ──────────────────────────────────────────────────────────────────────
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signingConfigs {
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// release signingConfig:key.properties 存在时填充;否则 buildTypes.release 回退 debug
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create("release") {
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if (keystorePropertiesFile.exists()) {
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keyAlias = keystoreProperties.getProperty("keyAlias")
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keyPassword = keystoreProperties.getProperty("keyPassword")
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storeFile = file(keystoreProperties.getProperty("storeFile"))
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storePassword = keystoreProperties.getProperty("storePassword")
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}
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}
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}
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buildTypes {
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debug {
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isMinifyEnabled = false
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isDebuggable = true
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}
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release {
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// dev / staging release 包:shrink 资源但不混淆(方便调试)
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// prod release 包:全开 R8 混淆(配合 proguard-rules.pro)
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isMinifyEnabled = true
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isShrinkResources = true
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proguardFiles(
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getDefaultProguardFile("proguard-android-optimize.txt"),
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"proguard-rules.pro"
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)
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// key.properties 存在时用 release 签名,否则回退 debug 签名(本地开发)
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signingConfig = if (keystorePropertiesFile.exists()) {
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signingConfigs.getByName("release")
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} else {
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signingConfigs.getByName("debug")
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}
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}
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}
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// sqlcipher_flutter_libs 提供加密版 libsqlite3.so;
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// tencent_cloud_chat_sdk 也打包了原版同名 .so,AGP 会报冲突并随机丢弃其中一份。
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// pickFirsts 保证遇到重名时优先保留(sqlcipher 插件在 classpath 中排前面)。
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packaging {
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jniLibs {
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pickFirsts += setOf("**/libsqlite3.so")
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}
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}
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}
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flutter {
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source = "../.."
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}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- The INTERNET permission is required for development. Specifically,
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the Flutter tool needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:label="sunny_mochi"
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android:name="${applicationName}"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name=".MainActivity"
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android:exported="true"
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android:launchMode="singleTop"
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android:taskAffinity=""
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
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android:hardwareAccelerated="true"
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android:windowSoftInputMode="adjustResize">
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<!-- Specifies an Android theme to apply to this Activity as soon as
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the Android process has started. This theme is visible to the user
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while the Flutter UI initializes. After that, this theme continues
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to determine the Window background behind the Flutter UI. -->
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<meta-data
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android:name="io.flutter.embedding.android.NormalTheme"
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android:resource="@style/NormalTheme"
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/>
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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<!-- Don't delete the meta-data below.
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This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
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<meta-data
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android:name="flutterEmbedding"
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android:value="2" />
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</application>
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<!-- Required to query activities that can process text, see:
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https://developer.android.com/training/package-visibility and
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https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
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In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
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<queries>
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<intent>
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<action android:name="android.intent.action.PROCESS_TEXT"/>
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<data android:mimeType="text/plain"/>
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</intent>
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</queries>
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</manifest>
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package com.example.sunny_mochi
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import io.flutter.embedding.android.FlutterActivity
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class MainActivity : FlutterActivity()
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="?android:colorBackground" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@android:color/white" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
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<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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the Flutter engine draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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<!-- Theme applied to the Android Window as soon as the process has started.
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This theme determines the color of the Android Window while your
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Flutter UI initializes, as well as behind your Flutter UI while its
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running.
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This Theme is only used starting with V2 of Flutter's Android embedding. -->
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<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<item name="android:windowBackground">?android:colorBackground</item>
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</style>
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</resources>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
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<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
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<!-- Show a splash screen on the activity. Automatically removed when
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the Flutter engine draws its first frame -->
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<item name="android:windowBackground">@drawable/launch_background</item>
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</style>
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<!-- Theme applied to the Android Window as soon as the process has started.
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This theme determines the color of the Android Window while your
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Flutter UI initializes, as well as behind your Flutter UI while its
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running.
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This Theme is only used starting with V2 of Flutter's Android embedding. -->
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<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
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<item name="android:windowBackground">?android:colorBackground</item>
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</style>
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</resources>
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@@ -0,0 +1,7 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- The INTERNET permission is required for development. Specifically,
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the Flutter tool needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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