调整了餐盘在不同设备提示

This commit is contained in:
zxj
2025-07-24 08:40:36 +08:00
parent 7fd2ccb960
commit 082011a939
17 changed files with 198 additions and 35 deletions
@@ -0,0 +1,124 @@
package com.sw.platecabinet.utils
import android.os.Handler
import android.os.Looper
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.Job
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import java.util.concurrent.ExecutorService
import java.util.concurrent.Executors
import kotlin.coroutines.CoroutineContext
/**
* 多功能线程工具类
* 结合协程、Handler和线程池实现线程切换
*/
object ThreadUtils : CoroutineScope {
// 主线程Handler
private val mainHandler by lazy { Handler(Looper.getMainLooper()) }
// 后台线程池(IO密集型任务)
private val ioThreadPool: ExecutorService by lazy {
Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors() * 2)
}
// CPU密集型线程池
private val cpuThreadPool: ExecutorService by lazy {
Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors())
}
// 协程Job管理
private val job = Job()
override val coroutineContext: CoroutineContext
get() = Dispatchers.Main + job
// ========== Handler相关方法 ==========
/**
* 在主线程执行任务
* @param delayMillis 延迟时间(毫秒)
*/
fun runOnUiThread(delayMillis: Long = 0, block: () -> Unit) {
if (delayMillis > 0) {
mainHandler.postDelayed(block, delayMillis)
} else {
if (isOnMainThread()) {
block()
} else {
mainHandler.post(block)
}
}
}
/**
* 移除主线程任务
*/
fun removeUiThreadTask(block: () -> Unit) {
mainHandler.removeCallbacks(block)
}
// ========== 线程池相关方法 ==========
/**
* 在IO线程执行任务
*/
fun runOnIoThread(block: () -> Unit) {
ioThreadPool.execute(block)
}
/**
* 在CPU计算线程执行任务
*/
fun runOnCpuThread(block: () -> Unit) {
cpuThreadPool.execute(block)
}
// ========== 协程相关方法 ==========
/**
* 启动协程(默认在主线程)
*/
fun launch(block: suspend CoroutineScope.() -> Unit): Job {
return launch(coroutineContext, block = block)
}
/**
* 在IO线程启动协程
*/
fun launchOnIo(block: suspend CoroutineScope.() -> Unit): Job {
return launch(Dispatchers.IO, block = block)
}
/**
* 切换到主线程(协程环境)
*/
suspend fun <T> switchToMain(block: suspend CoroutineScope.() -> T): T {
return withContext(Dispatchers.Main, block)
}
/**
* 切换到IO线程(协程环境)
*/
suspend fun <T> switchToIo(block: suspend CoroutineScope.() -> T): T {
return withContext(Dispatchers.IO, block)
}
/**
* 是否在主线程
*/
fun isOnMainThread(): Boolean {
return Looper.myLooper() == Looper.getMainLooper()
}
/**
* 释放资源
*/
fun release() {
job.cancel()
ioThreadPool.shutdown()
cpuThreadPool.shutdown()
}
}